Friday, May 17, 2013

A Harroll Dream (animate film)

 Intro. Animation class Final Project



YouTube Link: 
http://www.youtube.com/watch?v=BJin2fLsULc

Sunday, May 12, 2013

The Viking Journey.

The Version 22 



water

 


lights and gestures



Version 31



Version 39 




Tuesday, May 7, 2013

Animal Drawings

Fall 2012
Class works for Wild Life Drawing:
 from pic

from pic

from pic


from pic

from pic

rom pic

from pic

from pic

from pic

from pic

from pic

from pic

from pic

from pic

life-NHM, USC

life-fossil NHM, USC

life- specimen NHM, USC

life-living Centennial farm, Santa Ana

life-living Centennial farm, Santa Ana

life-living Centennial farm, Santa Ana

life-living Centennial farm, Santa Ana

life-living Centennial farm, Santa Ana

life-fossil NHM, USC

life-fossil NHM, USC


from pic
 
 
Summer 2013
A day in LA ZOO:
 


 




 

Monday, April 29, 2013

Life Drawing (Figure) for Animation: Imagine greater


Figure 1:      
Figure 2:
Figure 3:



      I like creating different story and characters by imaging on the model’s pose. These are series of life figure drawing with stories done under 3 minutes. The material is black marker and was drawn on newsprint paper.


      Observing the original pose and finding out the interesting curve from it is my first step. The curve of the back in figure 1 is interesting to me. Pulling it back further is the decision I made for exaggerating the pose.  Creating character and story base on the pose is the second step for creating my drawing. For example, in figure 1, the model is holding a stick originally. Exaggerating the curve line while keeping the figure in consistent is the following. Like in figure 2: The figure is banding more compare to the original position but still maintaining it’s volume. After complete the figure, I put down the facial expression, custom, and environment to complete my scenes as the finish. For example: Smiling face, swimming short, and pool helps to tell the story of the character in figure 3.  


      The use of open and closed spaces helps me to show the volume of the body in my figures. Moreover, in Figure 3, the combining of the curve and rigged line exaggerate the body and also shows the negative space. They create more movement in the figure. Moreover, foreshortening of the pool in figure 3 presents a sense of perspective. Hand-eye coordinate is also an important for me to draw the pose.  After find out the interesting banding in figure 2, I draw from my memories and put my image of the character in the figure. In Figure 1, Walt Stanchfield inspired me with the un-continued line style. The style helps me to free my thoughts while exaggerating the pose and set down the pose quicker. I will ask myself to create more stories and different characters for each pose. 


Character Design: Harroll the Rabbitman




Character Design:

 Expression Sheet:


 Construction Sheet:







Sunday, April 28, 2013

3D Modeling: Autodesk Maya 2013 Craft Object-Space Bugy



      I like to imagine stories then create related object for them. This is a craft project made by using Autodesk Maya 2013. The craft's name is "Bugy". "Bugy" flies in the space to explore the unknown world.

      "Bugy" is a half-organic half-machine scout ship from the space bug origin. I was fascinated by the geometrical symmetrical features in the bug world. For example: the beauty of the nest order of shells or the hornet's nest comes form their mathematical perfect. The skeleton, shape, and texture of "Bugy" were all inspired by the insect world.

      "Bugy" is constructed in NURBS surface. Use hull to stretch the length of the NURBS sphere into a bean-like stander shape. Control vertex helps to create the curvy structure on the surface of the body. Three pairs of the out-strech wings is modeled from a single shape. Duplicate special helps to follow the mathematic order as it repeated. Most of s the shapes of different parts are in a similarly look to maintain the uniform of style. Importing of the texture file and assign materials (transparent, blinn)to give the biological and mechanical features to "Bugy". As space picture imported to MentalRay IBL as the background, the story is better told. I use 4 lights includes spot lights, and area light to create the light from the galaxies in the space. Adjust the lights and render angles using 2 cameras in MentalRay. And... go on, Bugy!



(Different choices of materials)
Glowing space Bugy:




Back view of space Bugy: